December Devlog | Week #3 | No. 159

Development
December 21, 2021
December 21, 2021

As we head towards the end of a busy year, some of the team have taken a much needed rest. That doesn't mean we've stopped work on the game entirely though! Check out what we got up to last week, below. As always, join us on Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn - now let’s get into it!

3D Modelling


Our 3D Modelling team closed out their year by continuing work on the recent armour sculpt. They added in the gauntlets that were created a couple of weeks ago and began work on the bottom half of the model. Make sure to check back early next year for the completed piece!

Sculpt progress

Set Piece Design

Our Junior Environment Artist was working on a bounty hunter statue set piece last week. This is being done to test out the functionality of Unreal Engine 5's nanite technology. The aim is that because this asset won't have any custom texture maps, including a normal map, it shouldn't cost too much more (in terms of file size) than a regular asset. In general, high resolution textures cost quite a lot of storage, but because it won't need any unique textures and the fact it's high poly shouldn't have too much of an affect on storage space. We rarely use unique albedo maps, so we can take advantage of tiling textures on a model that has enough detail in its geometry. It won't need a normal map either because it's able to keep all the definition we need in the mesh.

Front
Side
Back

Sound Design

Our sound designer revisited our Blue Melmee character last week, revising the overall sound while adding additional texture and layers. In doing so, it helps showcase the Melmee's underlying brutality which comes out when they're provoked. They then moved onto the Frost Ant vocal selection. This is similar to the Acid Ant we showcased not long ago, but with differences in the tone. Check them both out below!

Blue Melmee

Frost Ant

Animation

Last week our Animation team continued with our level 1 characters basic animation sets. They worked on the Gargoyle Flesh Ripper and Fire Salamander.

Fire Salamander
Gargoyle Flesh Ripper

That’s it for this week’s devlog, and for this year! We'll be back in January with a run down of what we got up to in December. Make sure you check out our monthly roundup of November though!

LATEST NEWS

December 20, 2024
2024-12-20 19:00
December 20, 2024
Development
December Devlog | Week #2 | No. 306
Over the past week, the team at Depths of Erendorn has made significant strides across all departments, further enriching the world and refining the systems that define the game.
December 13, 2024
2024-12-13 19:00
December 13, 2024
Development
December Devlog | Week #1 | No. 305
This week, the team at Depths of Erendorn made strides across various areas of development, focusing on both creative and technical advancements. From the completion of the marketplace assets pack and detailed landscape rework by the Set Piece Design team to the sculpting of the a new armour set.
December 7, 2024
2024-12-07 13:00
December 7, 2024
Development
Monthly Devlog | November 2024 | No. 70
Over the past month, the development team has made substantial progress across all areas of Depths of Erendorn, delivering crucial updates and enhancements to both the gameplay experience and the game world.
December 6, 2024
2024-12-06 19:00
December 6, 2024
Development
November Devlog | Week #4 | No. 304
This week in the development of Depths of Erendorn, significant progress was made across all teams, with major updates to characters, environments, gameplay systems, and audio-visual elements. From completing the Minotaur character series and refining animations to implementing innovative sound.
VIEW MORE..