September Devlog | Week #3 | No. 146

Development
September 21, 2021
December 8, 2021

This weeks Devlog features a major breakthrough on our Golang server, finalising some 3D sculpts and adding the finishing touches to some animations. As always, join us on Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn - now let’s get into it!

3D Modelling

We added the finishing touches to our second heavy armour sculpt this week. However more work will likely be done down the line to ensure we deliver the best possible experience for our players! We experimented with a few techniques while crafting this armour set, all of which have taught us a lot for future projects.

Animation

This week we continued work on our bear animations. Focusing on the Swipe and Bite attacks. The animations are now in-engine and ready to be applied to the game! We also rigged, skinned and imported the Scarab skeletal mesh - more work to come on this one. Finally, we began work on the Mammoth animation set. This will likely take a couple of weeks before it's ready for engine implementation.

Programming

It's been a big moment for the Golang team this week, as we have successfully connected our test client to the Golang server, but this time actually hosted on one of our servers, and not just running on our work PC's. Naturally there have been a few bugs that have taken a couple of days to iron out, now that the joys of internet traffic have been introduced to our code, but otherwise it's been smooth sailing!

As the trailer has been moved to post production, focus has shifted to the long awaited DOE Client server switch, updating the Client's server connection from the old PHP to the brand new Golang backend. As some important improvements to security and efficiency have been added to the process of connecting and communicating with the Server, a number of changes have been made to the Client's Web Socket functions to facilitate the switch:

  • A new header based authentication has been added to our Web Socket connection to streamline the process when connecting to the Settlement and Game Servers. This allows us to effectively cut out a step that previously occurred after a connection is made, reducing the amount of processing needed to log in to Depths of Erendorn.
  • A new encryption method has also been added to messages being sent to the Server and will be able to verify message content at a much faster rate than the previous method.

Finally, we created a pipeline for updating and restarting our new golang servers. We are using Docker in this process to run our game servers in containers. Additionally we fixed a server crash if an account had no characters.

It's been a massive week on the Programming side of things! But it's all essential work to ensure players have a smooth and enjoyable experience when logging in to, and playing, Depths of Erendorn.

That’s it for this week’s devlog, but have you seen our monthly roundup of August yet?!

LATEST NEWS

November 13, 2026
2026-11-13 19:00
November 13, 2026
Development
November Devlog | Week #1 | No. 391
Refining how players earn, manage and use their gear has shaped the week across Depths of Erendorn. Texturing has begun on the Innkeeper, moving another settlement character into a highly visible stage of production, while the salvage and reforge panels are being reviewed to make crafting clearer an
November 10, 2026
2026-11-10 19:00
November 10, 2026
Development
Monthly Devlog | October 2026 | No. 93
A month of steady progress has brought Depths of Erendorn closer to its Friends and Family playtest. The world has been rebuilt on a new Mesh Terrain foundation, lifting performance and frames per second, while new enemies and a completed Outpost C expand what players will encounter.
October 30, 2026
2026-10-30 19:00
October 30, 2026
Development
October Devlog | Week #4 | No. 390
Final preparations for the Friends and Family playtest are shaping the work across Depths of Erendorn, with the game moving steadily closer to a polished experience. Five new enemy variants have joined the roster, Outpost C is now complete, and the inventory has gained equipment comparisons.
October 23, 2026
2026-10-23 19:00
October 23, 2026
Development
October Devlog | Week #3 | No. 389
A strong week across the Depths of Erendorn team, with every team moving their work forward. The 3D Modelling Team completed four new creatures and characters, adding the Skeleton Cryomancer, Riverstrider Crocodile, Dire Wolvajin and Dwarf Overseer to the roster.
VIEW MORE..